It has stiff competition from games like Silent Hill 2 and Amnesia: The Dark Descent, but the demo alone has the potential to sit among those greats. It’s not a stretch to say that Outlast 2 might go down in history as one of the most terrifying games of all time.
#Outlast 2 vr full
I could barely make it through the short demo, so imagine how daunting (in the best way possible) the full game will be. With that in mind, here’s my suggestion: get together with some pals or loved ones, turn off all of the lights, load up the demo, and try not to cry. Half of the first Outlast’s charm was watching friends squirm in fear, and vice versa. While the lack of VR support might make the game less immersive, it is preferable for those who like to experience horror with a group of people. That makes it a great game to try with friends on a spooky night like Halloween. The Outlast 2 demo is a complete experience that still leaves you wanting more, and it’s a good indication that the final product will be equally alluring. and Resident Evil 7 in the sense that it’s a standalone adventure. With that said, the Outlast 2 demo mirrors other teasers such as P.T. “If you want to create an experience that is really effective for the VR, it has to be built from the ground up – not necessarily the visual aspects, but the mechanics, how you tell the story and how you progress, all these things need to be specifically built for VR.” “There are too many things that are too VR unfriendly,” he said. Though the gimmick has become the latest trend, Morin says it’s not possible for Outlast 2 because it will change the integrity of the game and is too difficult to do under their current build. Unlike Resident Evil 7, Outlast 2 will not be available in Virtual Reality. I can think of only a handful of games that tackle the subject in a meaningful way, and Outlast 2’s willingness to have a mature conversation about religion already makes it feel like it’s accomplishing something new, especially in a genre that usually uses religious iconography as cheap window dressing.įor Red Barrels, it’s more important to innovate with content rather than technology. The demo sets the tone with holy symbols scattered throughout the Catholic school setting (duh!), while the game’s logo includes an inverted cross. One of those risks is the use of religious themes and imagery as a central focus in the narrative. “Since we’re a smaller studio and don’t have the overhead of the big studios, we can afford to take risks and try to create experiences that haven’t been done before.” “I don’t think we’re doing anything that’s never been done in movies, but for some reason, the video game industry has been a lot more scared to take mature subjects and make games for adults,” said Morin. The Outlast 2 demo doesn’t have an overwhelming amount of blood or violence, but according to Red Barrels co-founder and Senior Game Designer Philipe Morin, the team hopes their upcoming effort will push boundaries in the horror game genre. I tried to brace myself, but even if I was correct about what was around the corner, the buildup still had a lingering effect. There are off-putting images of abandoned classrooms and a cornfield school yard, while silence builds suspense for what is (and is not) to come. Instead, the game utilizes psychological elements to terrorize the player. Though there are some quality jump-scares throughout the 20-minute demo (all of which worked on me), the technique isn’t overused. As is often the case with horror, it’s best to go into the playable teaser blind and ignorant (like the protagonist). It introduces Blake Langermann, who goes to solve a mysterious murder in Arizona only to encounter some seriously terrifying scenarios.
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I first went hands-on with the demo in August at X16 in Toronto, and even in that much less scary month Outlast 2 left me severely unnerved.